Captain Cubemelon & Friends: The Glitch Blocks

The next six-book Captain Cubemelon adventure for readers 8 to 12. Fourteen small glitches begin rewriting the rules between worlds, and only careful thinking and teamwork can set them right. Follows The Gadget Sandbox Chronicles. Start with The First Flicker (Book 1).

The First Flicker (Captain Cubemelon & Friends: The Glitch Blocks, #1)

Six worlds. Six rules. Fourteen little glitches that are about to change everything.

Portal Park is finally safe. Captain Cubemelon and his friends have linked six worlds and earned six rules, and they have earned a rest. Then fourteen small black-and-green blocks begin to flicker between the worlds, quietly changing which door goes where.

Drip...

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Static Orchard (Captain Cubemelon & Friends: The Glitch Blocks, #2)

The orchard keeps saving itself wrong, and only one small change tells them why.

In the sunlit green hills, a glitch is hiding in the trees. Every time the team thinks they’re safe, the orchard “saves” them back to the very same tree, with one tiny detail changed each time. A different branch. A wrong shadow. A path that wasn’t there before.

Brick...

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The Loop That Spoke (Captain Cubemelon & Friends: The Glitch Blocks, #3)

Everyone wants to shut the glitch down. Only Pip wants to listen to it.

A loop in Portal Park won’t stop repeating the same broken phrase, over and over, going nowhere. The team is sure it’s a trap. Pip Pop isn’t so sure. So instead of fighting it, she does the bravest thing she knows how to do: she stops, and she listens.

Reversed and re-heard,...

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The Broken Save (Captain Cubemelon & Friends: The Glitch Blocks, #4)

Sometimes the bravest thing a mechanic can do is keep his hands still.

Deep in the Mech Workshop, a save-point is stuttering, flickering, practically begging to be fixed, and Patch Bolt’s hands have never wanted anything more. But in this place, every quick repair erases something true. Fix the break, and you delete the message it was holding.

To...

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The Moving Line (Captain Cubemelon & Friends: The Glitch Blocks, #5)

The only way across is a bridge that won’t hold still.

To reach the space between worlds, the team has to cross a bridge that splits apart as they step, one lane racing ahead, one dragging behind, one frozen solid. Run, and it drops you. Freeze, and it drifts away. No one can cross it alone.

Moss Guard has spent his whole life learning to stand...

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The Between Badge (Captain Cubemelon & Friends: The Glitch Blocks, #6)

This is what everything was for.

The last four glitches have drawn together near the locked arch, building one impossible bridge, and the only way across is for the whole team to do it together, each one holding a piece no one else can. Captain links the route. Moss guards it. Ember times it. Patch translates, Drip records, Pip listens, Brick...

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